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      <description>The latest maps, downloads and articles added to our archive</description>
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         <title>[map] dm_council_two</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=3511</link>
         <description>My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate co...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Overload (Op4RA)</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=3401</link>
         <description>Updated to Beta 5&lt;br /&gt;&lt;br /&gt;This is a 2-8 player deathmatch arena (22 spawn points total). The map consists of three major areas connected by a wide-open loop. Every weapon except the penguins is present, although the more powerful weapons take extra effort to get.&lt;br /&gt;&lt;br /&gt;The map also conta...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Two Worlds (Op4CTF)</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=1552</link>
         <description>The basic premiss of the map is that the waring groups must fight across a Xen no-mans land, while having their respective based on Earth. Also, I wanted a map that allows players to stock up on ammunition before going back to the fight instead of running around for two minutes trying to gather weapons. I enjoy the &am...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Attrition (Op4CTF)</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=1553</link>
         <description>The lay-out is a basic two-fort style map seperated by a deep canyon with a shallow river running through it. The map offers many different routes to the flags which crisscross each other. &lt;br /&gt;&amp;lt;br&amp;gt;&lt;br /&gt;&amp;lt;br&amp;gt;Op4CTF Attition consists of three maps: &lt;br /&gt;&amp;lt;br&amp;gt;&...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] DM Blast Box</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=1523</link>
         <description>This is a &amp;quot;Killbox&amp;quot; type map, but is made NOT to be an eye-sore. It's an HL2DM revision of my original BlastBox. I use this &amp;quot;template&amp;quot; to practice new mapping techniques and figure out the basics, so it is my first relaese under HL2DM.&lt;br /&gt;&lt;br /&gt;This, to me, represents t...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Blast Box</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=1550</link>
         <description>This is a 2-6 player arena (but can go up to 10 players if your nuts). &lt;br /&gt;&amp;lt;br&amp;gt;Players are equipped with a large amout of armor and a 357 when entering the arena. There is no life and no armor. This is done on purpose because it garentees that no one player can totally dominate the map. I built th...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Power House</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=1551</link>
         <description>This was my second map relesed for HLDM. It is a chemical processing building with lots of sneaky spots, ambient sounds, and details. There's a small court yard, but the bulk of the map is indoors....</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Kevlar (Op4RA)</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=3398</link>
         <description>This map is roughly based off of my favorite map of all time: Op4_Yard. I have attempted to keep the basic layout the same and yet make something very different. It is the first Op4 Rune Arena map I have made, and as far as I can tell, the first one ever created. The ability to add Runes into Deathmatch was added short...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Duel_Idle_Trade_Abstract</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=3510</link>
         <description>Duel_Idle_Trade_Abstract is the only map I can think of that has all of these crazy things in one map. During a silent time in development with Overturn, I started this project out of sheer boredom and experimented more with the Source engine. The main inspiration of this map came from Nipper and the J2 Abstract Mappac...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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         <title>[map] Deep Spaces 1 Redone</title>
         <link>http://www.snarkpit.net/index.php?s=maps&amp;game=&amp;mod=&amp;map=3509</link>
         <description>This is a reworking of my first Deep Spaces Map. The Gantry/Elevator became broken over time in the old map. I've added numerous enhancements as well as fixed the elevator but beware. All the additions make this map not for weak video cards. There are numerous secrets as well. Try shooting the destination signs above t...</description>
         <pubDate>Thu Jan 1st 1970 at 12:00am</pubDate>
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