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by Riven
in Half-Life 2: Episode Two » Prefabs
updated Sat Apr 23rd 2011
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Random Radio Barks

This is an example map to showcase the Source engine's capabilities for performing random 'barks' from a seemingly simple radio transmission. There are a total of three barks meant to be played in succession over one another at random intervals without repeating until all are played. At the player's response, the barks are to cut off and respond appropriately, ultimately unlocking the door and resuming back to the background static noise. This is all achieved through the use of a logic_timer, logic_compare, and logic_relay. NOTE: the sounds do not start until you walk up onto the raised area.

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