Re: Voting Thread for 2009 Competition
Posted by RedWood on Mon Oct 19th at 7:48am 2009
I felt like voting now but im felling really lazy and i don't fell like typing out any responses at the moment. for now ill just say that i voted for Aaron. In the next day or 2 ill post my comments.

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Re: Voting Thread for 2009 Competition
Posted by tnkqwe on Mon Oct 19th at 12:12pm 2009
RedWood's entry is the best from all.That's because he is using HL2ep2 engine and because of the great idea.

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Re: Voting Thread for 2009 Competition
Posted by Muhnay on Mon Oct 19th at 12:23pm 2009
First off, very nice work one and all. I remember reading in the contest rules that it should be a vista where the player is trapped and can not walk about the vista, but instead can see it from the place they are... and for that reason, I am voting for Arron. I feel he pulled off the theme well. It was hard because redwoods map is just crazy pretty and also has aspects of both new and old.. but the open I am free to roam around in the vista killed it for me.. Arron's made me wish I could get the heck out of here and go look what was over yonder. Good job people.. it was very interesting to see how your mind works, and how you took to this challenge. Your all winners in my eyes.
+1 Arron da Killa

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Re: Voting Thread for 2009 Competition
Posted by Gwil on Mon Oct 19th at 12:50pm 2009
For me it was a choice between tnkqwe and RedWood. I loved the feel tnkqwe had captured, the terrain reminded me of the biodome in the Op4 singleplayer campaign. It looked good considering the age of the engine, too.
However, I think RedWood got the theme spot on. The striking ancient architecture bathed in a golden sun draws our eye first and then, wham - we see the superstructure above. It did seem to be integrated into its environment and looked just fantastic.
My vote goes to RedWood. I will echo Muhnay though, all entries were fantastic and showed skill and vision. Congratulations to all entrants on some quality work and thanks also must go to Riven for once more working hard to bring the community together.

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Re: Voting Thread for 2009 Competition
Posted by haymaker on Wed Oct 21st at 1:40pm 2009
Very nice work you guys! The talent level here is getting pretty impressive! After going through these in 'look' mode I want to go through them again in 'play' mode too.
I appreciate your disciplined approach here Aaron. Something I failed at miserably. It's truly a 'vista'. Love the custom content, was looking for a clue to the drink combination for a bit. I zoomed in around the view and found lots to look at ( upside-down waterfall?? must be my vid setting ).
The "wow" factor is really here in yours, Redwood. Stellar piece of work. It's pretty much "ancient vs futuristic" incarnate. Thanks for putting the suit in so i could zoom even though I was puzzled by the player boundaries. Again Ill say Im a sucker for grandiose architecture in games and you nailed that here.
Im bummed I dont have HL1 installed Tnkqwe. This looks as impressive as anything valve put together though. Good idea putting the npc's in there for some extra visual interaction too.
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Re: Voting Thread for 2009 Competition
Posted by reaper47 on Sat Oct 24th at 7:26pm 2009
Tough one. I'd sure love to see full blown playable maps made out of these!
I love the little details in aaron's entry, telling a background story bigger than what you can see. Tnkqwe's entry is pretty amazing for goldsource. Hard to compare to source engine work, I have to admit. RedWood's entry probably best encompassed the theme. Some amazing architecture. Relies a lot on the romantic sunset atmosphere a lot, though, which is something I'm a little skeptic about, lately.
My vote goes for haymaker's entry. Mostly because I really learned to appreciate entity work lately. It's really something different. Loved seeing the landscape through those little windows only to be finally able to step outside and see it all in perspective. The only thing I hoped for was to see the good old lunar lander standing around there somewhere (mostly because of the old vs futuristic theme).
Great entries!

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Re: Voting Thread for 2009 Competition
Posted by RedWood on Fri Oct 30th at 10:01pm 2009
I should have posted earlier but between school and the flu and bla bla bla...
Tnkqwe: thats some of the best looking Hl1 shots iv seen. Looks like u really captured a mood. My only complaint is that some of your textures in the background are obviously over tiled. I just cant vote for Gold Source though. It just a apples to oranges thing when it come to Source.
Haymaker: I really enjoyed running around. After a while I was trying to jump back in the ship so i could take off but to no avail. lol
Aaron: I voted for your entry. Grate work as usual. It looks like a real city witch was built and blended together over time. I have 2 complaints though. One being the lighting. I found the lighting scheme boring. It was rather gray with little contrast. It match the new winter overcast that was outside while i was playing, so depressing. The other complaint is that i couldn't tell what the ancient part was of your map. from the posters i get it that im in the future but what the ancient? Overall grate job though.
As for my entry it was obviously a few days past due but if it bothered anyone ill let you know that because of school and work i was only able to put in less then 8 hours of work from the original dead line to the final one.
If anyone was wondering, what your looking at in my map is the maximum amount of displacement the compile will allow you to have in your map.

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Re: Voting Thread for 2009 Competition
Posted by tnkqwe on Mon Dec 7th at 4:24am 2009
What happened with the competition?

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Re: Voting Thread for 2009 Competition
Posted by RedWood on Mon Dec 7th at 8:02pm 2009
I asked Riven for a gifted copy of L4D2 and called it even. Thanks Riven!!! Sweet ass game. I'll never play L4D1 again.

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