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Re: [map] CS_Cement
Posted by NickEd90 on Fri Oct 23rd at 12:17am 2009
This is a a discussion topic for the map "CS_Cement" by NickEd90 which can be found here
Map description:
Cs_Cement is a hostage rescue Counter-Strike:Source map set within a building material firm. This map features balanced areas of both close combat and wide open sections, delivering an exciting gameplay experience with interesting, varied and competitive contact points.
www.nicholascedwards.co.uk
Map screenshots:
Screenshots for: CS_Cement






NickEd90
member
2 posts
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Registered: Oct 23rd 2009
Re: [map] CS_Cement
Posted by mazemaster on Sun Oct 25th at 1:52am 2009
So is this the release version or a beta?

mazemaster
member
889 posts
162 snarkmarks
Registered: Feb 12th 2002
Re: [map] CS_Cement
Posted by Kampy on Sun Oct 25th at 11:13am 2009
Im not judging your map because I have only seen the screenshots, but to me it looks just like so many other cs maps. Im kinda like having enough of that industrial theme. I like the LAN room though ^^

Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: [map] CS_Cement
Posted by NickEd90 on Sun Oct 25th at 3:20pm 2009
- I Sorry I should have stated it was a release version.
- Thanks for the feedback. I had hoped that by going for an industrial area with an admin office part within it may have been able to give a different look, but I'll take that into consideration for the future, thanks.

NickEd90
member
2 posts
10 snarkmarks
Registered: Oct 23rd 2009
Re: [map] CS_Cement
Posted by Le Chief on Mon Oct 26th at 8:26am 2009
- In this image, the first thing that sticks out is the two yellow tank things intersected into the green machine thing. It doesn't look very convincing. Also, I think it would be better if you added some more continuity between the floor and the two vertical pipes on the right of the image. Perhaps some sort of grunge or stain (decal) or a little indent in the floor.
- Here, the industrial looking rails don't suit the office like environment in this space, I'd change them.
- My only real criticism here is that there is nothing really in the background/distance to give the feel of a bigger world out there. This is something I always pay attention to especially in exterior spaces. Also, the hdr is a bit too bright in the screenshot. Look how bright the sky is!
- Here, those light sprites are also too bright, subtlety is the key.
Overall just by looking at the screenshots, those were the main things I noticed. The map looks pretty decent, certainly says you have a fair bit of level design experience. Nice one.
*checks out your portfolio*
edit: facebook link on your contact page dosen't work XD

Le Chief
member
2594 posts
382 snarkmarks
Registered: Jul 28th 2006
Location: Sydney, Australia
Re: [map] CS_Cement
Posted by haymaker on Tue Oct 27th at 1:34pm 2009
quickly Ill just say I thought your outside areas are very impressive, subject matter notwithstanding...I don't play css but I'll venture to say that unless you were an optimizing wizard, this also looks like it would be pretty laggy in hl2dm :o
Very nice work

haymaker
member
433 posts
196 snarkmarks
Registered: Apr 1st 2007
Location: CAN
Re: [map] CS_Cement
Posted by G4MER on Wed Dec 23rd at 3:16pm 2009
I downloaded this map this morning and ran around in it.
Layout seems okay, some nice long range sniper points that can piss even the best CSS players off. Sounds are nice, and add to the feel of the yard. Lots of detail, some people will really enjoy that. Over all a good map. Some minor issues I had a couple pink and black checkered surfaces, so I don't have those textures and they must of not ratpacked into the map, or its just my end for some odd reason. A Sign was one. Also the overview did not work. I gave it 3 stars. Keep up the good work.
there is a bridge part in the map that looks outta place and why would they build a wall that short and have a bridge there and have containers blocking the rest.. does not feel right. But all in all it is a nice map, and most CSS players wont care.. they are just happy to be killing someone in a decent looking map.

G4MER
member
2385 posts
424 snarkmarks
Registered: Sep 6th 2003
Location: USA
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