[map] Titanic
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Re: [map] Titanic
Posted by Wild Card on Thu Dec 22nd at 11:57pm 2011


Hey guys, Im determined to get this thing done, and so I'll be posting screenshots here of the work in progress. I started work a few days ago and only put in a few hours a day as I can so please bare with me smiley

Note, Im trying to re-create the ship in as accurate a detail as possible. Thus far, I've gotten the measurements for what you see down to the inch, as best as possible.

Looking aft:
http://www.linuxfly.net/titanic_pics/Titanic1.jpg

Looking forward:
http://www.linuxfly.net/titanic_pics/Titanic2.jpg




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Re: [map] Titanic
Posted by Captain Terror on Fri Dec 23rd at 12:57am 2011


Wow, a pretty ambitions endeavor!

Are you making most of it out of brushwork, or do you plan to rely heavily on models as well?

Good luck, I'll be watching :P




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Re: [map] Titanic
Posted by Wild Card on Fri Dec 23rd at 1:28am 2011


I've been out of the mapping game since forever, and I've never really done anything with models in the past. I dont know to what extent models come in to play now-a-days.. So for now, everything is brushwork, but certain items, I'll probably brush up quick in anticipation of model work in the future.



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Re: [map] Titanic
Posted by Wild Card on Fri Dec 23rd at 6:37pm 2011


Progress:

Added First Class Elevators and Fore Grand Staircase on E and F deck. Added base of Squash Court.
http://www.linuxfly.net/titanic_pics/Titanic3.jpg

Added portion of F deck and Second Class Staircase.
http://www.linuxfly.net/titanic_pics/Titanic4.jpg

Detail of the lower Fore Grand Staircase and First Class Elevators.
http://www.linuxfly.net/titanic_pics/Titanic5.jpg




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Re: [map] Titanic
Posted by Wild Card on Sun Dec 25th at 4:31pm 2011


The main framework and dimensions of the two Grand Staircases and boiler casings is now complete. Now starting to work on the Second Class staircase:

Fore Grand Staircase and First Class elevators:
http://www.linuxfly.net/titanic_pics/Titanic6.jpg

Aft Grand Staircase and Second Class staircase and elevator:
http://www.linuxfly.net/titanic_pics/Titanic7.jpg




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Re: [map] Titanic
Posted by omegaslayer on Mon Dec 26th at 1:42am 2011


Quoting Wild Card
I dont know to what extent models come in to play now-a-days.. So for now, everything is brushwork, but certain items, I'll probably brush up quick in anticipation of model work in the future.


Theres a hard limit on the number of brushes you can have in a level (func_detail included). Titanic is pretty big. If you need a map compiler with the brush limitation raised, let me know. I can send it to you smiley

Also:

https://developer.valvesoftware.com/wiki/Propper

Turns regular brush work into model geometry from hammer. Never used it, but it looks pretty cool/






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Re: [map] Titanic
Posted by Riven on Mon Dec 26th at 1:53am 2011


Also too, as an easy modeling software to learn and use, Google Sketchup is great for adding details from simple shapes. Like moldings or raised wood paneling. Valve developed an easy script file for exporting .vmf and .smd file types. (you can get it through the portal 2 Authoring Tools or L4D 2 Authoring Tools. Or google for it. (It's just some script files, you don't need the actual authoring tools).

Either way you have a lot of spaces to model so good luck.






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Re: [map] Titanic
Posted by Wild Card on Mon Dec 26th at 5:10pm 2011


Thanks for the offer omegaslayer. I might do that. My plan was to build the ship as best as possible in one map file, and when it was mostly complete, at least structurally, to break it down into several smaller sections for compiling and playing. Though that might not always be fun.



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Re: [map] Titanic
Posted by Wild Card on Mon Dec 26th at 7:42pm 2011


The main structure of the forward section of the Boat Deck is complete: It houses the officer's quarters, bridge and wheelhouse, Marconi, and a few other crew rooms.
http://www.linuxfly.net/titanic_pics/Titanic8.jpg




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Re: [map] Titanic
Posted by Wild Card on Tue Dec 27th at 2:40am 2011


Most of the basic structure of the Boat Deck (in green) and about half of the A Deck (in blue) is complete.

Here's a look at the view now:
http://www.linuxfly.net/titanic_pics/Titanic9.jpg

Based on what I've been able to find from here (https://developer.valvesoftware.com/wiki/Dimensions) it seems the player eye level is a mere 4 feet above ground. Is it possible these days to modify this? Most of the decks on Titanic are around the 9 feet tall mark and that makes the layout unusually tall.

Who is only 4 feet at eye level anyways! Gordon is must be rather short!




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Re: [map] Titanic
Posted by Wild Card on Tue Dec 27th at 7:49pm 2011


I've re-posted the pictures in my posts above using external links, the Snarkpit only permits 10 images per map (which is fine) but it also compresses the JPG further and I didnt like that.

Below, are shots of the mostly completed Boat Deck structure, including the addition of flooring and roofing now, as well as doorways (which you cant see though)

Looking aft:
http://www.linuxfly.net/titanic_pics/Titanic10.jpg

Looking forward:
http://www.linuxfly.net/titanic_pics/Titanic11.jpg

I'll be starting to look for textures soon. Anyone know if there are any sets out there for either an Olympic class of ship (such as Titanic) or any other luxury ship of the era?




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Re: [map] Titanic
Posted by Wild Card on Wed Dec 28th at 10:35pm 2011


Slower progress today. When I initially started the basic dimensions of the ship in VHE I created a virtual X, Y, Z marker of sorts, but it wasn't accurate, and each vertical was 16 units (you can see it protruding out of the ship in earlier pics). I re=measured and redid the dimensions using 1 unit bars. This has had the effect that most of the central components of the ship need to be adjusted slightly.

Thankfully most that is required is a 1 unit extension. This affects the staircases (Fore Grand, Aft Grand, Second Class), First Class Elevators, Boiler Casings, Engine Casings, and all the central rooms on the forward boat deck (ahead of the Fore Grand Staircase).

Some of that has been fixed, some is still left to do.

Aside from that though, I've completed most of the basic structure of A deck aft of the Fore Grand Staircase and corrected several issues as well. The layout for all the bay windows in the First Class Reading and Writing Room, Smoke Room, and Lounge have all been added as well (you'll notice them on the raised room sections of the boat deck)

http://www.linuxfly.net/titanic_pics/Titanic12.jpg




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Re: [map] Titanic
Posted by Orpheus on Thu Dec 29th at 12:06am 2011


Where is the room they locked all the peasants in when the ship was sinking?



The best things in life, aren't things.



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Re: [map] Titanic
Posted by Wild Card on Fri Dec 30th at 2:36am 2011


Not sure? lol Probably a lot of places at E deck.

So today's update: I've fixed up all of the centering issues from the other day, and finished the base structure of A Deck. Also spruced up the Bridge area a bit, and now starting on B Deck at the Fore Grand Staircase.

So far the brush count is around 1640. Read up in another thread that the limit may be around the 8200 mark.

http://www.linuxfly.net/titanic_pics/Titanic13.jpg




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Re: [map] Titanic
Posted by haymaker on Fri Dec 30th at 6:24pm 2011


Nice start to what will surely be an epic undertaking smiley

I'm not sure if you are aware of the general 'scaling' rule in Source, where it is taken that 1.3 hammer units = 1 real world unit. This is a rough approximation of course but it explains why a 128-high hallway looks like an 96-inch one in-game, similarly with doors etc.

Where this rules falls down, that I found in my shipbuilding adventure, is that the FOV of whichever game you're running in will most likely distort the real-world distance perspective in an unnatural way. You can try this by making a football field, or a quick airliner or something, and run it in-game; you will find that it feels 'wrong' when sighting the whole distance and walking it. This doesn't occur with short sightlines so much. The ship I built would be a strange animal if i did mathematical translations to put it in real-world numbers.

Other than that I am not sure if you've seen dm_titanic:

http://www.youtube.com/watch?v=kRuROcMpAG8

There are DLs available out there.




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Re: [map] Titanic
Posted by Wild Card on Fri Dec 30th at 6:41pm 2011


I based my measurement on the reference table from here https://developer.valvesoftware.com/wiki/Dimensions where 1 unit is 0.75 inches, and 16 units is 1 foot. And for instances where I require only one or two inches at a time, I round up to 1 unit or two units.

I did see a few screens of DM_Titanic, but not the video. Just checked it out quick, it does look good.

Im not planning a deathmatch map or anything of the sorts though. More just a 3D tour, similar to the 3D tour from the Titanic Adventure out of Time game, but a bit more modern and accurate smiley

One thing I did notice about DM_Titanic though from the video, it seems that except for a small portion at the front, there are no interior areas at all.




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Re: [map] Titanic
Posted by Wild Card on Sat Dec 31st at 1:59am 2011


I did a quick test compile of the ship and things didn't appear to be too huge or out of proportions given the player's short stance. Although this was just a quick compile without having much for textures or architecture in the map yet..

But at least its another milestone forward. I now know the dimensions and scale Im using seem to be fairly accurate!




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Re: [map] Titanic
Posted by Wild Card on Sat Dec 31st at 4:19am 2011


Started on the forward section of B deck forward of the Fore Grand Staircase:
http://www.linuxfly.net/titanic_pics/Titanic14.jpg




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Re: [map] Titanic
Posted by Wild Card on Sat Dec 31st at 6:51pm 2011


Most of the basic walls for B Deck forward of the Fore Grand Staircase is complete, in addition to the positioning of the first three hatches (#1, #2, and #3) on the forward well deck and the forecastle:


What I've not yet started doing is calculating at which stations the ship starts to narrow at the bow.




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Re: [map] Titanic
Posted by Orpheus on Sat Dec 31st at 11:35pm 2011


This thread is beginning to load slow. Can you edit the earlier posts and remove the screens to links?
Maybe that will speed up the load time a bit.

If it doesn't speed up you can always put the image tags back in.




The best things in life, aren't things.




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