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Re: [map] de_leika
Posted by -K-cpl on Sun Jun 10th at 10:29pm 2012
This is a a discussion topic for the map "de_leika" by -K-cpl which can be found here
Map description:
Well, I worked on this map for three months...
my idea was to make a map, with pleasant weather, with good lighting and easy gameplay.
I used custom sounds in some places, (wind chimes, classical music) you can check in ct_spawn, bombsite A, long hall and other places...
were used custom sprites, (Flowers on the displacement) to make the environment more beautiful...
the map was well optimized, provides high fps and smooth gameplay.
can i play versus bots?
yes! nav. built manually with place names for better gameplay!
Map details:
40 spawn points (20 vs 20)
soundscapes
3D skybox
radar overview
custom textures and models
custom sprites (vbsp)
custom sounds
Map design: Cleiton Palandrani
Important:
All the custom content (except the nav) are embedded in the bsp
Installation instructions:
Extract the de_leika.bsp and de_leika.nav into the following directory:
C:SteamSteamAppsyouraccountcounter-strike sourcecstrikemaps
well ... that's it!
i really hope you enjoy! o/
bugs? please contact me!
Contributors/credits
thomas "hessi" hess (www.thomashess.net) - some textures and models
Soenke Seidel (Warby) (www.warby.de) - some textures and prop window
d00ds (http://d00ds.com) - light model, fish model
=================================================
Thanks
thomas "hessi" hess for allowing me to use their content.
=================================================
Map screenshots:
Screenshots for: de_leika





-K-cpl
member
5 posts
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Registered: May 22nd 2012
Re: [map] de_leika
Posted by gtamike_TSGK on Mon Jun 11th at 10:23am 2012
Very well made only improvement I can think of is setting the Cubemaps to "256" instead of "default" resolution for best reflections. Also add "$detail" to a few textures.

gtamike_TSGK
member
45 posts
137 snarkmarks
Registered: Oct 22nd 2008
Location: UK
Occupation: www.gtamikes-maps.piczo.com
Re: [map] de_leika
Posted by -K-cpl on Wed Jun 13th at 2:52pm 2012
I'll make a test with 256
great tip, thanks!

-K-cpl
member
5 posts
0 snarkmarks
Registered: May 22nd 2012
Re: [map] de_leika
Posted by Captain Terror on Thu Jun 21st at 11:02pm 2012
Map looks great!
Gtamike_tsgk: does incresing the cubemaps resolution have an impact on fps?

Captain Terror
member
68 posts
22 snarkmarks
Registered: Feb 27th 2008
Location: USA
Re: [map] de_leika
Posted by gtamike_TSGK on Fri Jun 22nd at 12:21am 2012
Quoting Captain Terror
Map looks great!
Gtamike_tsgk: does incresing the cubemaps resolution have an impact on fps?
Nope just map file size abit.

gtamike_TSGK
member
45 posts
137 snarkmarks
Registered: Oct 22nd 2008
Location: UK
Occupation: www.gtamikes-maps.piczo.com
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