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Re: [map] POW in the Year 3910
Posted by Necromancer on Mon Jul 9th at 3:32am 2012
First I want to greatly thank you for such an extensive review. The thoughts that you had about it (the good and the bad) are exactly what I need to try to make even better maps in the future. Thanks!
A note about that bridge (if you didn't do it already):
If you attempt to activate the button again it will tell you: Unauthorized bridge use detected. Bridge deactivated. Just another little extra for everyone.
Quote
Just out of curiosity, but why do you make a Sven Coop map if you mostly play it Single Player anyway
The reason is mostly because of the monsters and weapon choices just like you said. And also, there are countless new entities in it that allow you to do so much more than you could ever do for the regular Half-Life. (At least significantly easier)
Another reason is because you have much more freedom with custom models. It is a lot more work making a single map with monsters/weapons with new models, and even then you can only have one type. For example in this Sven Coop level that you just played I have two diferent models (each with different damage rating even) and you can't do either of those things with HL.
Final reason is because it is a nice change of pace from the regular HL. New experiences, weapons, monsters, models, etc,... And it is kind of nice for a change being able to respawn after death and not have to reload and do the entire part over again. But this is not a problem though because I like my single player levels difficult.
I actually play through HL and Opposing Force on hard difficulty with an almost constant 100/100 health and armor the entire game.
Also Niborius I will send you a PM letting you know which Milestones you missed. (If you want to find them for yourself then just delete it)

Necromancer
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Registered: May 5th 2008
Re: [map] POW in the Year 3910
Posted by Necromancer on Mon Jul 9th at 3:47am 2012
Niborius, do you happen to remember when you got to the pit with all of the blood in it did you see all of the bodies? I noticed that sometimes you don't becuase they fade away, but other times they stay.

Necromancer
member
375 posts
576 snarkmarks
Registered: May 5th 2008
Re: [map] POW in the Year 3910
Posted by Niborius on Mon Jul 9th at 9:55am 2012
Quoting Necromancer
First I want to greatly thank you for such an extensive review. The thoughts that you had about it (the good and the bad) are exactly what I need to try to make even better maps in the future. Thanks!

No worries, glad it helped. That's what this site is for
Quoting Necromancer
A note about that bridge (if you didn't do it already):
If you attempt to activate the button again it will tell you: Unauthorized bridge use detected. Bridge deactivated. Just another little extra for everyone.
Yea I did notice that. I wanted to see if the bridge could get me up if I got in quick, and perhaps lead me to a secret location.
Again, nice extra details there 
Quoting Necromancer
The reason is mostly because of the monsters and weapon choices just like you said. And also, there are countless new entities in it that allow you to do so much more than you could ever do for the regular Half-Life. (At least significantly easier)
Another reason is because you have much more freedom with custom models. It is a lot more work making a single map with monsters/weapons with new models, and even then you can only have one type. For example in this Sven Coop level that you just played I have two diferent models (each with different damage rating even) and you can't do either of those things with HL.
Final reason is because it is a nice change of pace from the regular HL. New experiences, weapons, monsters, models, etc,... And it is kind of nice for a change being able to respawn after death and not have to reload and do the entire part over again. But this is not a problem though because I like my single player levels difficult.
Yeah, the new monsters were a total surprise for me, as I haven't played Sven Coop for quite a while. I just sometimes missed the possibility to save 
Quoting Necromancer
I actually play through HL and Opposing Force on hard difficulty with an almost constant 100/100 health and armor the entire game.
Also Niborius I will send you a PM letting you know which Milestones you missed. (If you want to find them for yourself then just delete it)
Yea, I once tried to complete Half-Life 1 without dying, and on Hard difficulty, and my health and shield was mostly at 100%. Well, it was kinda sad how I died by falling off a ladder back then. I managed to get to the Blast Pit chapter.
Thanks for the PM, I didn't read it just yet because I want to see if I can find them all next time.
Quoting Necromancer
Niborius, do you happen to remember when you got to the pit with all of the blood in it did you see all of the bodies? I noticed that sometimes you don't becuase they fade away, but other times they stay.
Bodies? Oh, I thought the blood was sick enough already (It was cool though
)
No, there weren't any bodies for me. Perhaps I forgot to load the map twice this time as you suggested.
Also, I nearly missed that milestone, but when I ran past it every time, at some point I was curious as to how I'd get out (Well, apparently by dying hehe)

Niborius
member
956 posts
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Registered: Mar 23rd 2009
Location: The Netherlands
Quoting Gordon Freeman
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