Is there a way to keep fog to a certain level, like only up to your knees,or hovering above a swamp area only?
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Re: Fog Control
Posted by Muhnay on Thu Jan 28th at 5:56pm 2010

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Posted by Muhnay on Thu Jan 28th at 5:56pm 2010
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Re: Fog Control
Posted by Riven on Sat Jan 30th at 2:06pm 2010

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Posted by Riven on Sat Jan 30th at 2:06pm 2010
yes, but it's not gonna look like the fog simulated by the env_fog entity.
Here's a list and explanation about all the entities in Source that let you implement and control fog, dust and smoke in Source: http://developer.valvesoftware.com/wiki/Dust
Also if you're working in the Orange Box, you'll have access to the info_particle_system which lets you emit custom made particles. So, if you're looking for your own effects, that would be the way to go, but you'll need to learn a new tool to get what you want. However, those other entities list should help get you what you want.
Here's a list and explanation about all the entities in Source that let you implement and control fog, dust and smoke in Source: http://developer.valvesoftware.com/wiki/Dust
Also if you're working in the Orange Box, you'll have access to the info_particle_system which lets you emit custom made particles. So, if you're looking for your own effects, that would be the way to go, but you'll need to learn a new tool to get what you want. However, those other entities list should help get you what you want.
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Re: Fog Control
Posted by Muhnay on Sat Jan 30th at 10:46pm 2010

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Posted by Muhnay on Sat Jan 30th at 10:46pm 2010
Can it be done with an animated brush?
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Re: Fog Control
Posted by aaron_da_killa on Sun Jan 31st at 12:48am 2010

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Posted by aaron_da_killa on Sun Jan 31st at 12:48am 2010
Also to note the volumetric fog is more expensive than the global fog (env_fog) but the volumetric fog looks nicer.
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