Fog Control
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Re: Fog Control
Posted by Muhnay on Thu Jan 28th at 5:56pm 2010


Is there a way to keep fog to a certain level, like only up to your knees,or hovering above a swamp area only?





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Re: Fog Control
Posted by Riven on Sat Jan 30th at 2:06pm 2010


yes, but it's not gonna look like the fog simulated by the env_fog entity.

Here's a list and explanation about all the entities in Source that let you implement and control fog, dust and smoke in Source: http://developer.valvesoftware.com/wiki/Dust

Also if you're working in the Orange Box, you'll have access to the info_particle_system which lets you emit custom made particles. So, if you're looking for your own effects, that would be the way to go, but you'll need to learn a new tool to get what you want. However, those other entities list should help get you what you want.




"Stand up straight, pick up monitor firmly with both hands, slam it against yer forehead..... If yer still standing, you took a "screenshot" -Dr Brasso



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Re: Fog Control
Posted by Muhnay on Sat Jan 30th at 10:46pm 2010


Can it be done with an animated brush?





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Re: Fog Control
Posted by aaron_da_killa on Sun Jan 31st at 12:48am 2010


Also to note the volumetric fog is more expensive than the global fog (env_fog) but the volumetric fog looks nicer. smiley






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