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7096 views
3638 downloads
Game: Half-Life: Deathmatch
Added Tue May 10th 2005

Map Description

This map has a discussion topic which can be visited here

This was my entry for the Snarkpit 2004 map competition.
The twist is texture limitation/roman style ... i only used 6 textures.

I must admit the r's are a bit high at some points (peaks at 1200), but since this is a DM map for 3-4 players, and less people are playing HL on archaic computers, it shouldn't be a big problem.

Many thx to Fishy for the models, without them the map would be nothing.


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[author]
Posted by Forceflow on Sat Jan 14th 2006 at 10:19pm

1000 downloads ? Who on earth keeps downloading this crap ? smiley
[author]
Posted by Forceflow on Wed Aug 11th 2004 at 8:29pm

? quote:
I'll bet you'd see lots of mappers doing it though


yeah
[addsig]
0 starsPosted by ReNo on Wed Aug 11th 2004 at 6:00pm

I'll bet you'd see lots of mappers doing it though [addsig]
[author]
Posted by Forceflow on Wed Aug 11th 2004 at 5:41pm

? quote:
Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices.


Yeah, I did that .. I built 1 terrain, which went perfectly, then I wanted to re-use that terrain for other parts of the map, but I highered/lowered/rotated it a bit, which probably got it off the grid ... I've got 1/2 spots like on the screenshots, but that's about it ... It doesn't really affect gameplay ... I agree, it doesn't look good, but I don't see any player (in the heat of the fight) look down and examine how those brushes got seperated 2 or 3 units by some crappy fault from the author.
[addsig]
0 starsPosted by ReNo on Wed Aug 11th 2004 at 12:33pm

Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices. [addsig]
0 starsPosted by $loth on Wed Aug 11th 2004 at 10:34am

Thats never happened to me, like that, the only prob i've had is where the side doesn't show at all and shows the 'sky' [addsig]
0 starsPosted by Crono on Wed Aug 11th 2004 at 10:09am

sloth, he most likely did but csg spazed out and tried to correct the angle. It happens a lot ... almost every time I've ever tried triangle terrain anyway. [addsig]
0 starsPosted by $loth on Wed Aug 11th 2004 at 10:06am

? posted by Forceflow
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up.

Line them up and they should look nice

[addsig]
[author]
Posted by Forceflow on Wed Aug 11th 2004 at 9:39am

Well, the cracks are my try at a triangular terrain, but I guess I screwed things up.
[addsig]
0 starsPosted by Biological Component on Wed Aug 11th 2004 at 12:42am



I noticed at least 2 spawnpoints where you are facing a wall. Not a pleasant experience.


I dont know what these cracks are supposed to be... prolly not a big deal, just looks funny.

Oh yeah, and the silence is nigh unbearable. Add some sounds. [addsig]
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