Snarkpit Maps Archive

  • i seem to make a lot of remakes for old games into source. im not sure why, its either that i really want to play that map on the source engine and it was never made, or the ones out there are terrible reconversions.anyway ive always loved merderet on dod and i havent ever seen a server p...
  • A little dod map which i created for a contest. The goal of the contest was to build a little aim_ type map, but an aim map without orange textures. Minimap : Yes Weight of the map : ~40mo (with customs ressources added in the .bsp) Map type : CTF with 5 flags < 1sec with only 1 p...

  • Based around an Austrian dock & loading bay with an underground tunnel & munitions warehousing, this capture the flag map focuses on mid to close combat skirmishes...
  • A small bridge type map in a rural setting. Three flags, with the middle flag on the bridge requiring two men to cap it. I used a few tree models by flashy[nl]. The mortar models are by sturgeon. There may be models by someone else too, so I'll need to sort out a proper readme before I ma...
  • A smallish arena type map, consisting mostly of displacement surfaces and prop models. Made mainly as a bit of stress relief, and a distraction from another map I've been working on that's starting to twist my nipples. I stopped working on this when weird stuff started happening after rot...

  • This map is my first serious multiplayer map. It takes place in a French campaign during the winter 1944 (20 december to be precise). It?s a detonation map, where Axis must attack and where Allies must defend their positions. Map informations : - Map name: dod_snowblind_b1 - Map type : ...

  • dod_stammlager is my next huge mapping project. After learning a lot of stuff about structures, architecture and the like with my old cs_metropolis project, I decided to put my learned effort into making a map for Day of Defeat: Source. dod_stammlager is based on the Auschwitz I camp, wh...
  • This is a small, battle-torn town. The allies have attempted to take it once already, to be pushed back. But, now with a thick heavy fog the time to strike has come. Can the axis hold them back? **UPDATES** This is the newest and final version of Abancourt. After listening to the players...
  • This is my second map, which is a whole lot better then my first, dod_deathbox2. Teleports, skyboxes, and so much more in this map. I hope you enjoy, and make sure you distribute it!...