This is a tribute to all Command and Conquer Generals fans! Zero-Hour features included in the map:GLA buildings:barracks, supply center, armsdealer, blackmarket, tunnel networks, demotrapGLA units:marauder tank, quad cannon, radar van, rocket buggy, scud launcher, anthrax bomberChinese bu...
This is probably the closest piece of TF2 map by me for a release. Now here is the deal. I'm now trying to make something super-special or uber-unique, just something I wanted to try out on gameplay. This map is really small and perfect for some tense melee I've been looking for. It's a se...
Hey guys, been quite some time since I've been here. This map was one I worked on a while back and posted on a different different mapping archive.The following is the excerpt that was posted on that site, including a reference to how old this is, since I no longer work at a theater.Note:...
This map is easy to learn and fun for those who like quick matches.I've had a lot of fun making this map so I will start another one soon.please post any bugs you find and any suggestions for making this map more fun....
A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently. Changes are mostly outside, which has bee...
The level is a large underground based control point map for team fortress 2. It supports up to 32 players and is very balanced and detailed. It also features some vertical fighting.Changelog v2.1: -Added new route to last control points -Fixed players getting trapped in spawn rooms when ...
Updated! Enjoy this new, bug-free (I think) version of Twisted. Version 4, now with a sky and no spawning into an enemy's base.
Been a while since I've been here, but I'm still alive. (Cue Portal credits)
Twisted is a cell shaded style King of the Hill style ma...
All Three Conrol Points in 1 round.
Blue team wins by capturing all three Control Points before the time runs out. Red team wins by preventing point C.
Change Log v1 => v2
1. Added Mountains vertexs
2. Added Delay 7 seconds. Opening gates, after capture Control Point "A"
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This map is a new take on CTF, however im unsure if this has been done, i claim it to be an original idea on my part at least, and hope it catches on.
Rather than running to the other base to steal the flag, the player must pick up the flag from their side and try to get it to the other t...