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Game: Counter Strike Source
Added Fri Jan 12th 2007

Map Description

This map has a discussion topic which can be visited here

I know the middle-eastern setting has been done a billion of times before (dust-like maps tend to be popular and widespread), but I'm really doing an effort to use original architecture.

(09/08: Updated screenshots)

I'm now working on basic architecture and lay-out of the map, details will be added later on.

I'm such a slow mapper.


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Discussion
[author]
Posted by Forceflow on Fri Sep 9th 2005 at 11:12am

K, I'm adding rounded corners right now.
0 starsPosted by Trapt on Thu Sep 8th 2005 at 7:14am

It's alright, but it really needs better lighting and a skybox.

And as Crono said, a little roundness would look nice.
0 starsPosted by Crono on Wed Sep 7th 2005 at 11:14pm

All I can say is don't be afraid to up the brush count a bit. Especially with cylinders. Unless the excuse you'd use is that you don't want to work with more edges.
[author]
Posted by Forceflow on Wed Sep 7th 2005 at 11:12pm

Here's a new shot of the part I'm doing right now:

image

The lighting isn't right yet, that's because of the left building - which should transform into a shop once I'm ready with it) is still roofless.
0 starsPosted by Captain P on Tue Sep 6th 2005 at 6:19pm

Ah, ok. First working on the layout seems to work better for me, too.

If it's a temple complex, then that car and a market seem a little out of place to me, unless you're adding a village part to it. If not, a digging site might be nice. <img src=" SRC="images/smiles/icon_smile.gif">

Keep it up. <img src=" SRC="images/smiles/icon_smile.gif">
[author]
Posted by Forceflow on Tue Sep 6th 2005 at 5:44pm

Some kind of ruined middle-east temple complex.
It looks a bit repetitive now, I know. I'll be adding props (not too much) and details (like "tapijten") when the architecture is done.
0 starsPosted by Captain P on Tue Sep 6th 2005 at 5:09pm

Looks ok I think, but overall too similar in color and lighting. Adding some middle-east tapestry(? - tapijten), perhaps old and dusted and broken, would be good I think. If you can find an alpha-blending sand texture for your dismaps, that would be good too. It's too similar right now.

What's it going to be? A ruined middle-east village, or more of an old capital/palace thing?
[author]
Posted by Forceflow on Tue Sep 6th 2005 at 1:33pm

Update time. The first shot is a new one, I'm planning on doing a market-kind of thing for the CT spawn. (Skybox will be changed ... it's too happy.)

image
[author]
Posted by Forceflow on Fri May 6th 2005 at 2:16pm

Shakes the dust off

Woojay ! Updates !
I've been off mapping for a while (work, ...)
and due to the snarkpit hosting problems and the slow connection to the pit (every page needs 5-6 seconds to load ... ) I haven't been here for a time.

Anyway, here are the new screens. You other source-mappers on the pit will be way ahead of me concerning techniques & tricks, but hey ... I'm just a lazy mapper. Links to full screenshots (these have been resized):

http://www.snarkpit.net/pits/forceflow/fy_source0027.jpg
http://www.snarkpit.net/pits/forceflow/fy_source0028.jpg
http://www.snarkpit.net/pits/forceflow/fy_source0029.jpg






[addsig]
[author]
Posted by Forceflow on Fri Jan 21st 2005 at 7:09am

All of the recent screenies were done with VIS setting on Fast, so that could be the odd lighting problem some faces have. When the map is done, I'll do a full, but for the moment, I don't have the time to wait an hour smiley
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