dm_petrol


Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
3939 views
430 downloads
Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

Map Description

This map has a discussion topic which can be visited here

<B>b8 release!</B>

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it <I>is</I> final so I can't change much, major fixes or problems may get changed as I see fit.


Post ReplyView Topic
Discussion
0 starsPosted by ReNo on Sun Dec 19th 2004 at 11:29pm

You only have the option of uploading three Orph, and the screenshots have been working fine for months, hence all the replies.

[addsig]
0 starsPosted by Orpheus on Sun Dec 19th 2004 at 8:15pm

? quoting RabidMonkey777
Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.

dude, you have the option of uploading up to 5 screenshots here into your profile.. why not allow lep to host it?

PLEASE upload optimized screens of the 50 to 75k variety.

[addsig]
[author]
Posted by RabidMonkey777 on Sun Dec 19th 2004 at 8:02pm

Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.
0 starsPosted by Orpheus on Sun Dec 19th 2004 at 12:49pm

*sighs*

how did it make it to nearly 50 replies with 5 broken linked screenshots?

[addsig]
0 starsPosted by Trapt on Sun Dec 19th 2004 at 10:39am

Rabid let me have a little run through it, and I thought I might tell you that the lighting looks a lot better in-game.

Ask Rabid, when he showed me those screenshots, I didn't like the lighting. Then I played the map, and I loved it.

Anyways, brilliant map. Keep it up. [addsig]
0 starsPosted by Junkyard God on Fri Dec 17th 2004 at 5:47pm

that looks awsome m8 keep it up, realy like the atmosphere, i can't wait to play it [addsig]
0 starsPosted by ReNo on Fri Dec 17th 2004 at 4:44pm

Argh!!! Even the topic starter is having trouble posting in the right chapters
[addsig]
[author]
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 4:43pm

Alright, I think I'll give that a try when I get home.

And smoothing groups, eh? Never got how those worked I'll mess around with them as well.
0 starsPosted by ReNo on Fri Dec 17th 2004 at 3:08pm

I'd say it might be worth it to benefit from nicer face lighting that brushes can have. You could assign all the faces of pipes to smoothing groups to get it looking smoother as well - I did that in my arched ceiling in Echo and it gave a really nice result.
[addsig]
[author]
Posted by RabidMonkey777 on Fri Dec 17th 2004 at 2:30pm

Yeah, I've been noticing that as well. Reckon I should switch over to brushes? I've got a bit of extra engine force to play with here. And the shiny pipes are the result of an incorrect texture, and have been changed so they look stupid no longer.

It should run in DM fairly well, the engine isn't choking on a single area at the moment.
Post ReplyView Topic

Warning: date() [function.date]: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'America/Los_Angeles' for 'PDT/-7.0/DST' instead in /home/snark3/public_html/template.php on line 272