dm_petrol


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Game: Half-Life 2: Deathmatch
Added Wed Jan 26th 2005

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<B>b8 release!</B>

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it <I>is</I> final so I can't change much, major fixes or problems may get changed as I see fit.


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Discussion
0 starsPosted by Spartan on Mon Dec 6th 2004 at 9:42pm

? quoting Crono
? quoting Spartan 34
Your map looks like fight scenes taken from the Matrix films.


Sorry, no, they look more like they're out of HL2.

You dare disagree with me. I shall smite you with a thousand virgin women. How do you like that Mr. Smarty Pants? Hmmmmm

[addsig]
0 starsPosted by ReNo on Mon Dec 6th 2004 at 9:23pm

Wow, some very nice stuff in there! I think your interior lighting is pulling down your architecture by being too flat and without contrast, and a few of the outside buildings look a little awkwardly shaped, but otherwise its looking very very good. Can't wait to test this one
[addsig]
0 starsPosted by The_6th_monkey on Mon Dec 6th 2004 at 4:55pm

Sry to here about the jackass...the maps looking nice though
0 starsPosted by Crono on Mon Dec 6th 2004 at 4:46pm

? quoting Spartan 34
Your map looks like fight scenes taken from the Matrix films.


Sorry, no, they look more like they're out of HL2. [addsig]
0 starsPosted by Hugh on Mon Dec 6th 2004 at 10:38am

/me wonders if that's a good thing for the Monkeh. Excellent work Mr. Monkeh but I've already told you that. [addsig]
0 starsPosted by Spartan on Mon Dec 6th 2004 at 10:03am

Your map looks like fight scenes taken from the Matrix films.

[addsig]
0 starsPosted by SWATSiLeNt on Thu Nov 25th 2004 at 5:41am

On picture #4 you used a vent texture for a pillar type thing. But still this is well within the bounds of great architecture. nice work
0 starsPosted by RacerX on Mon Nov 22nd 2004 at 8:25pm

Wow! Looking 10x better than before. Keep it up!
0 starsPosted by ReNo on Mon Nov 22nd 2004 at 5:04am

I like the added contrast with the new lighting, the harshness adds to the realism in my opinion. The fog seems to work in the second shot but not in the last, so I'm not too sure on that front. Interior lighting looks a bit bland in the fourth shot, and the third shot looks too dark for a functional DM map. Good work though, keep it up smiley
[author]
Posted by RabidMonkey777 on Mon Nov 22nd 2004 at 4:23am

Thanks, all smiley <br> <br>I've messed with some fog and increased the brightness of the light to make things a bit easier to see for the players and to enhance the 'sunrise' sort of feel - If you like/dislike it, let me know, and depending on what sorts of feedback I get, I'll change it accordingly. <br> <br>The black ceiling issue in the fourth shot has been resolved, as well, for those who've noticed it.
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