PooSlice on Sun Jan 2nd 2005 at 12:58am
Hehe well its my first try at a map, sorry I had not read a lot about mapmaking only some basic videotutorials. I think even if it looks kinda bad it is kinda fun to play, but yes you are right it don?t look like flowers. I have just started working on a hl2dm map and i hope it will look a lot better because it will be inside with a loot of moody lights and not so "boxy".
Posted by Hehe well its my first try at a map, sorry I had not read a lot about mapmaking only some basic videotutorials. I think even if it looks kinda bad it is kinda fun to play, but yes you are right it don?t look like flowers. I have just started working on a hl2dm map and i hope it will look a lot better because it will be inside with a loot of moody lights and not so "boxy".

Just use these criticism's to your advantage, you have the basis of a reasonable map, just expand on it. Like other people have said before, go through the Snarkpit tutorials, add some more detail to your level. Make it more interesting to the eye. <br> <br>I cant really talk because on my first map there were some boring corridors that i could have jazzed up.

That's some impossibly immaculate grass clipping in the first screenshot, there.

I can't believe people are actually calling this a "map"! Bring on the map generator!

Umm its kinda [BOXY] at least make something smooth. The world around us "just incase you havent been outside in a while" is eroded by rain and is bumpy. yours looks like the universe popped out of a box. you could seriously cut off an arm with the sharpness of those corners = P gl

One word: Displacement. It will definitly help this map a lot.

You'd think with the ability of HL2 engine people woulda left this CS dieing art dead. comeon its the HL2 engine, get creative bro.

The lighting is pretty good and accurate. You may want to add some sort of light fixtures in picture 1 to make it more real. As far as the rocks go, try to use some terrain tutorials to enhance it. On the grass fields, again, use a tutorial to enhance the appearance to make it look more realistic. The smallest of details also add quite the amount: put shrubs, trees, rocks, boards, random things to fit... it all adds up. <br> <br>Good luck with the map


Way to simple and boring. When you make a CSS map, you must make DETAILS



This is the first source map I've seen that looks extremly boring and dull <br> <br>Congratulations.