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Game: Half-Life 2: Deathmatch
Added Sat May 21st 2005

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This map has a discussion topic which can be visited here

My first DM map...i hope it is going to be succesfull...anyway...this is an abandoned apartment...except that its full of War, Blood, and Some Butt kicking to do...I still DIDNT finish this map...so u may relize some bugs, errors, noobish mistakes...and anything else...plz if u find something GOOD to add ...plz tell me right away by commenting...All pictures are in the URL : <A HREF="http://www.freewebs.com/zuhdiweb/news.htm" TARGET="_blank">http://www.freewebs.com/zuhdiweb/news.htm</A>


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0 starsPosted by habboi on Thu Jan 20th 2005 at 4:44pm

Good Dark and keep up the good work ok! [addsig]
[author]
Posted by Dark|Killer on Wed Jan 19th 2005 at 6:05pm

? quoting dibz
(Habboi)

Dark has really tried hard to make this map and it's not wrong to yell at him but i can't help but feel sorry!

I too noticed it lagged and he needs some VIS blockers around the map to reduce the slight lag!

It's a great map and lacks detail but it has a lot of fun within it when played online!

Dark all i can suggest is to follow Crono's tips and Crono his asking you for help because his nervous and needs help from mapping gods like you!

Wow, thank you. I never knew that ill encounter another one who is so understanding

Im working on my map now, i made it slightly less laggy, but im still going to work harder

[addsig]
0 starsPosted by dibz on Wed Jan 19th 2005 at 5:09pm

(Habboi)

Dark has really tried hard to make this map and it's not wrong to yell at him but i can't help but feel sorry!

I too noticed it lagged and he needs some VIS blockers around the map to reduce the slight lag!

It's a great map and lacks detail but it has a lot of fun within it when played online!

Dark all i can suggest is to follow Crono's tips and Crono his asking you for help because his nervous and needs help from mapping gods like you!
0 starsPosted by Crono on Wed Jan 19th 2005 at 9:43am

Stop thanking me.

Stop asking me what you should do. It isn't up to me. It's your map. Just take a look at the issues I talked about ... [addsig]
[author]
Posted by Dark|Killer on Wed Jan 19th 2005 at 9:40am

Ok, i know ill remove the rope from the lamp post, but the point_spotlight, Do you want me to remove this in someplaces it doesnt need to be in?? and ill remove some fire and make it not infinite duration...and ill fix these little buggy errors...anythin else ill need ill ask here...[ well ok ]

[EDIT] Uhhh...im not asking u only Crono....

[addsig]
0 starsPosted by Crono on Wed Jan 19th 2005 at 9:21am

The REAL big problem you have in your map is the lack of VIS blocking. If you don't know what that is, look it up. In several places in the map you can see through to another, closed off, area. That area is being rendered when you're not in it, because there's an opening to it.

With the point_spotlight entities do you have "No dynamic light" flag checked. Because practically every light in your map has that entity.

You also have needless ropes (the one going from the building to the lamp post. That doesn't make sense.)

You need to optimise your use of fire as well, that's the laggiest area.

Of course you don't get an error for an invalid solid, it removed the invalid face at some point.

I think you need to take a stroll through the tutorials and FAQs floating around the net.

By the way, you can check your map's effeciency by looking at it's budget. Even if it runs well on your computer, if the budget it too high, chances are your computer is the only place it'll run well.


Now, BEGONE! [addsig]
[author]
Posted by Dark|Killer on Wed Jan 19th 2005 at 9:08am

Its okay...i like honest comments..but now, what shall i remove???...i mean i cant find THINGS i need to remove...shall i remove the weapons??...i think people would ne them, i may reduce the amount of physics, but that wont really affect, i want to remove something that may make the map less laggy...in other words, remove something that really AFFECTS the lag thing of the map...And about the ropes, do you want me to remove them???and the point_spotlight...what is wrong about them? do they make the map lag? and when i hit Alt and P ... there is no error such as invalid solids...and i too run hl2 in max settings...but the map doesnt lag for me...maby that one of the reasons i didnt know the map would lag that much...and dynamic lights??...i only have these attaching lights with ropes (only 2 of them)...so please, if you want me to improve this map, i would be pleased to help me out...Because i started mapping for like a month ago...

Thx for you reply anyway Crono, ill try fixing the map right away

[addsig]
0 starsPosted by Crono on Wed Jan 19th 2005 at 8:49am

No, it isn't a BETA. Beta is the second stage of TESTING. Testing begins once you have eliminated all errors you can find on your own. When you think it's release quality you beta test.

I'm not being mean, by the way, I'm being honest. Remember, final release is the version after beta ... there's no Gamma or Delta versions.

So, sorry, you're still in alpha stages.

I told you what you need to fix. Go through your map and look for those issues. I also already said I can barely run this thing, so, sorry I'm not running it again until you've done at least SOME optimizing.

I think a lot of people have already given helpful comments that I can't tell if you took to heart or not. Reducing the amount of physics objects was one of them. If you reduced them, reduce them again, there's too many.

The actual layout of the map really needs some work. Some blown out ditches and tunnels back to the building would be good in the outer corridor. Your connectivity is only OKAY inside that building, no where else.

But, you're not at this stage yet, get it to run with less resources first. [addsig]
[author]
Posted by Dark|Killer on Wed Jan 19th 2005 at 7:34am

Guyz come on, its only a beta map, so i can get it fixed, plus, this is still my first map, so ofcourse you would discover major errors, just tell me what to fix and ill fix it, CALMLY...its easy to fix, JUST tell me what to do...thats all.............. and as you know...im not as professional as some of you guyz to know how to do everything, thats why i may need your help, thats why i posted this map, so i would get help on how to fix it, but the map doesnt lag here....i dont know why...but just remember this is a BETA version.... [addsig]
0 starsPosted by omegaslayer on Wed Jan 19th 2005 at 5:00am

My question is why bother releasing a beta, we dont want to see it (I know I don't).

After playing it I Agree with crono, did you slap together this in under 5 minutes or what!?
[addsig]
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