I added some small stuff.
I in the process of redoing the bases too. I pretty much finished the blue base and am starting on teh red one. THey are a lot less plain now.
on thing i tryed doing for this beta version was displacements on the ground. They looked good in Hammer but when compiled and loaded they would look good excpet on the edges, For some reaon it looked terrible on the edges of all the diplacements, It was really dark where ever a displacement on the gournd ended. So i took them out.
im gonna load up halo tonight and a wlak through this map and try to add some more detail to mine.
there are teleports in this map.
some more props_physics_mulitplayer would be a good idea probly, along with taking away some of the ammo on top of the bases.
Idk know about the teamplay thing, maybe ill put it in.
EDIT* i looked at the map in halo and halo 2 and i need a lot more detail on the bases; i hate my self now for making them look so crappy im gonna have to redo them.
Your map looks quite good and it would be cool if you could apply your outdoor talent on another map afterwards to make a super outdoor map! [addsig]
Just needs more detail in general, from better lighting to some plants and grass and trims. [addsig]
I am holding out high hopes for this map because I used to thrash my buddy who had XBox on it for hours.
Few things from the screenshots:
The lighting is way too bland and bright. The original Halo map had a much more ambient light mood, kind of a grayish-greenish glow to it that made it attractive (for a map, I guess). It also was not that blindingly white.
You could do something real cool with a 3d Skybox where you have a bunch of cliffs that stretch very high. Think outside the box a little, both literally and figurativly.
On that note, the arcitecture on the buildings is not very appealing. I can't remember what the buildings looked like in Halo, exactly, but you should sit in front of that game and really try and copy them detail for detail. And if they still look awkward, then expirement a little bit, improve rather than re-create. Add trims, outer support beams, windows, etc etc.
The river in the original map was sort of curved, looked more like a river than a ditch. Your river looks like a ditch.
The rocks in the middle should be spread out a little bit more.
You said you were new to mapping, on first maps these sort of details can be really tough to wrap your head around. I'm definitly hoping that you are capable of pulling this map off, it is a fairly simple map in size but you need to recapture the feeling, too. This map was a GREAT duel map for Halo, simple as it is. And make sure you keep those teleporters in there because that was essential to the flow (they might be in there but I haven't actually played it yet).
I'll d/l the beta and test it out when I have time.
I don't have Halo in front of me, but I seem to remember a lot more detail. Even if there wasn't, I think you could afford to make the map a little hilly... the map would probably benefit from the bases being placed higher than the river in the center.
I like where you were going with those throwable rocks. A few more prop_physboxes would go a long way in showing of HL2DM's fun physics gameplay.
The only serious problem I see is players camping those base roofs. You placed a nice amount of health and armor, and that EMP Rifle with 3 energy balls. That's just overkill, someone could knock away those dumpsters and have a nice 20-kill spree before anyone could do anything whatsoever.
Last, I think that this map could benefit from this tutorial on improved teamplay:
It has a few problems, so if the author doesn't update it by the time you look at it, please PM me and I'll send you a VMF that uses his very creative technique properly (allowing for normal HL2DM, not just teamplay).
I fixed up some of the problems mentioned before, well, here it is:
Please give me some feedback.
it is early, and sometimes i am easily amused, i wonder if this is just coincidence considering the subject matter?
please excuse my poor sense of humor.[addsig]
/offtopic: PNGs are sometimes the smallest- often for text logos and the like- but definitely not for large images (JPGs are still king)
if your site host allows external linking, just follow my directions and fix the error.
i tried to be specific, but can walk you through it again if you need it.[addsig]