It very well may be lost forever
Looks like an awesome map, but the download link is broken
Wish I had known it was on rotation, performance was pretty bad and I dont plan on trying to fix it.
I like the gameplay on this map and it's original design. Most gamers don't run well enough systems to handle it's detail though so it had issues with a lot of players on it. Thus we had to pull it from our rotation.
I agree, I made this back when I didn't yet understand the limits of hl2. I wanted an open, multi level fight. On to more and i can only hope better mapping.
i haven't looked at the last release, but the issue as i saw it was.. you broke the most basic fundamental rule in mapping.
"you can see almost everywhere, from anywhere."
IMO, this map was not much better than a killbox, albeit, with much more inside the box.
this map would have played alright with everything on one side or the other of the canal removed.[addsig]
thanks guys, I think your right. I bit off more than I or the engin could really chew. It would be more work to re-do and re-fix the map than it would be to start over and make one that wasn't a rush job.
WOW, i think I'm feeling faint.. CJ agreed with me twice in as many minutes..
/me goes and lays down..[addsig]
I agree with Orph; a lot of reworking is in order!
The layout is very impractical and needs LOTS of optimization. I was averaging 20-30 FPS in the main canal area (and I have a pretty high-end machine); common areas like these should have the highest framerate and less detail, because they will be the most traveled areas. Way too much to render all at once.
Source can handle very open expansive environments, but you still have to stay practical. Building a whole cityscape, canals, sewers, and parking structure along with water (which reflects everything and practically halves framerate!) is pushing it to the absolute limit, I'm afraid. I see some promise in some of the setpieces, so I think you just need more experience with layouts in general.
I suggest looking at some other maps (dm_torque or dm_np_refinery come to mind) to see how they keep flow efficient and consistent. Don't give up!
Son and i playtested this map.. it needs a lot of tweaks. i suggest you acquire a HQ critique before releasing. [addsig]