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1436 views
596 downloads
Game: Garry's Mod
Added Mon Aug 28th 2006
Updated Mon May 18th 2009

Map Description

This map has a discussion topic which can be visited here

This is new "hometown" map to garrys mod.And it is caming really huge.

??? in the map name mean it is unnamed.


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[author]
Posted by oskutin on Mon Aug 28th 2006 at 4:40pm

wHO WANT HELP ME TO MADE THIS MAP? SEND PRIVATE MESSAGE.<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
[author]
Posted by oskutin on Mon Aug 28th 2006 at 12:03pm

I maked sota_boxi<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
0 starsPosted by Kampy on Mon Aug 28th 2006 at 2:28am

how about "killbox_advanced" ;D *joking*
maybe you should continue mapping on it
and when youre about to be finished youll surely
find a good name.
[author]
Posted by oskutin on Sun Aug 27th 2006 at 4:56pm

sstreet lights models.<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>

Message submitted 0 minutes after original post:

Street lights models.
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
[author]
Posted by oskutin on Sun Aug 27th 2006 at 2:59pm

New screen shot added! topmargin=2 leftmargin=2>

Message submitted 52 minutes after original post:

<htFRIST PLAYBABLE VERSION ADDED!!!ml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
0 starsPosted by reaper47 on Sun Aug 27th 2006 at 2:48pm

Yea, I think this map is just to early for any sort of feedback. It's listed at 6% which shows that the autor's aware of the map being in a very early state...

The only thing I can suggest so far is starting to work on the background to give the map some debth. Also try adding a landmark of sort, something that stands out from the rest, something people will remember this map for.
0 starsPosted by midkay on Sun Aug 27th 2006 at 1:21pm

I was just writing a post about how we need a bigger screenshot when I discovered a larger version in his profile; visit the map's info page and click the thumb (he linked to the thumb instead of the full size).

Okay, so I see a fullbright road. You should really add lighting to this, even if it's just initial lighting (light_env is a good way to get lighting set up quickly all over the place). Everything could use more detail.. there are bare streets save for a single bench in the middle of the sidewalk - it should be moved, since you don't usually see benches in that kind of place. I can't tell what that is behind the tree, looks like a small store or kiosk. The yellow boxes? This must be a hammer shot, are those unspecified props?

The building looks rather plain, just some windows. Hm. You could try extruding these a bit, giving them windowsills, overhangs, or different textures (maybe some broken or damaged windows).

What are these gray things in the back?

Keep filling things in and give us more screenshots (none from Hammer, please.. they're always fullbright and ugly) <img src=" SRC="images/smiles/icon_smile.gif">
0 starsPosted by reaper47 on Sun Aug 27th 2006 at 1:12pm

Small_fullbright_screen_city?

But honestly <img src=" SRC="images/smiles/icon_smile.gif"> : add a larger screenshot, light your map properly so we can actually make out the architecture and show us some angles that are a bit more informative. I only see one small, yellow building and a grey something that appears to be a street hidden behind a large tree. Completely anonymous.
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