Posted by jarhchief on Wed Jan 27th 2010 at 6:08pm
Thanks for the Advice, I'll take it in and improve my future maps
Thanks for the Advice, I'll take it in and improve my future maps
Posted by Riven on Sun Jan 17th 2010 at 3:21pm
I finally had the chance to play this map, and I think what you have here is a good start, but surely not a finished polished map. I think the layout is fine, but the button to start the horde was hard to find -at least for me it was.
All the steps in the map were much too large than they needed to be. the riser of the steps should be more about 8 units tall. Look for "simple_stairway_steps" in the "prefabs HL2" under the categories list for the entity tool for an example.
The buildings surrounding the space seemed to 'box-in' the level a bit too much. It came off as very closed-in. I would lower and vary the height of the roof lines for each of the buildings to get a much more natural feel to the landscape. Perhaps take the advantage of adding in a 3D skybox to give more perspective past the immediate walls.
I was able to get about 6 minutes on it before being consumed by the horde.
Overall, I liked the layout of the map. The rooftop is a nice touch, although that one room with the plank leading towards it, could probably use a door or something somewhere to suggest it could be connected to a larger building. As far as I can see it's only possible access (before the zombie outbreak) is through the 5 story window
But like I said, the layout I think is fine, and works really well. I especially like the placement for the knock-out wall and ceiling vents. It was fun to play, but pretty cramped and un-interesting in many places. It's a good beta release, but I think it needs a bit more detail.

