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1 rating / 3 stars
1 rating / 3 stars
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1 rating
476 views
90 downloads
Game: Counter Strike Source
Added Mon Dec 28th 2009
Updated Tue Dec 29th 2009

Map Description

This map has a discussion topic which can be visited here

Map is Done.

I placed my Easter Egg in the map, find Waldo!

ENJOY!


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Discussion
[author]
Posted by Muhnay on Sun Jan 10th 2010 at 1:51am

Thanks Haymaker, let me address your questions in between your paragraphs.

Quoting haymaker
I had a run around but I forgot to look for secrets.

I have just the one, Waldo. he is hidden from view this time.

Pretty nice smooth map, layout seems good, tho I know nothing about CSS gameplay. Are dynamic doors common in this game? They are a nono in DM.

Yes, the squeaky door can give away location, and I tried to use the sparingly, and just leave most areas open to keep the map fast.

My comments will just be aesthetic then. The place is well lit for multiplayer. I'm assuming some of those models are yours, they all look very nice. Blinking cursor on the monitor is a nice touch.

It is either early morning, or late afternoon, the light I tried to reflect that yet keep it lit.. there are a couple places I made it darker intentionally. I have a couple models in there, and some are standard.

There is an anomaly in surface properties on some glass, acting like wood. Similarly the water in the tub/pool.

Humm, I will go look into that and see if I can fix it, thanks for pointing it out to me.

I didn't quite get the 'importance' of the bomb site, it seemed somewhat non-vital, like 'what is teh point of bombing this yard when the computers are just next door' kinda thought.

The one downstairs is the elevators to the main building, the second is a machine shop/storage area that could either blow a big enough hole for the people to escape, or do damage to the computer center next to it as well as the facility.

These are trivial points when it comes to a real game, and it looks like this can support some good ones. Nice release


Again thank you for your review.
0 starsPosted by haymaker on Sat Jan 9th 2010 at 8:05pm

I had a run around but I forgot to look for secrets.

Pretty nice smooth map, layout seems good, tho I know nothing about CSS gameplay. Are dynamic doors common in this game? They are a nono in DM.

My comments will just be aesthetic then. The place is well lit for multiplayer. I'm assuming some of those models are yours, they all look very nice. Blinking cursor on the monitor is a nice touch.

There is an anomaly in surface properties on some glass, acting like wood. Similarly the water in the tub/pool.

I didn't quite get the 'importance' of the bomb site, it seemed somewhat non-vital, like 'what is teh point of bombing this yard when the computers are just next door' kinda thought.

These are trivial points when it comes to a real game, and it looks like this can support some good ones. Nice release
[author]
Posted by Muhnay on Wed Jan 6th 2010 at 2:32pm

Anyone find Waldo yet?
[author]
Posted by Muhnay on Tue Dec 29th 2009 at 6:40am

Thanks Haymaker. The finished name will simply be de_fgaayslum, or something along them there lines.
0 starsPosted by haymaker on Tue Dec 29th 2009 at 2:04am

Nice looking screens, good work

Have to say the name strikes me as quite unwieldy though, might want to simplify that for server owners' sake
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