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1 rating / 4 stars
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1 rating
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Game: Sven Co-op (HL)
Added Sat Jun 23rd 2012
Updated Sat Jul 7th 2012

Map Description

This map has a discussion topic which can be visited here

Prisoner of War in the Year 3910
Can you escape the Iridium Fortress?...

You are part of the classified military elite known as Redemption 1. After a failed high priority mission (someone must have sneaked information) you awaken to find yourself a prisoner of war in a uber high-tech maximum security facility.

A more extensive briefing will be given in the mission briefing of the actual level. This is just a little taste of what is to come!

Note: Sven Coop v4.6 MAY be required.


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Discussion
4 starsPosted by Niborius on Mon Jul 9th 2012 at 9:55am

Quoting Necromancer
First I want to greatly thank you for such an extensive review. The thoughts that you had about it (the good and the bad) are exactly what I need to try to make even better maps in the future. Thanks! smiley

No worries, glad it helped. That's what this site is for smiley

Quoting Necromancer
A note about that bridge (if you didn't do it already):
If you attempt to activate the button again it will tell you: Unauthorized bridge use detected. Bridge deactivated. Just another little extra for everyone.

Yea I did notice that. I wanted to see if the bridge could get me up if I got in quick, and perhaps lead me to a secret location.
Again, nice extra details there smiley

Quoting Necromancer
The reason is mostly because of the monsters and weapon choices just like you said. And also, there are countless new entities in it that allow you to do so much more than you could ever do for the regular Half-Life. (At least significantly easier)

Another reason is because you have much more freedom with custom models. It is a lot more work making a single map with monsters/weapons with new models, and even then you can only have one type. For example in this Sven Coop level that you just played I have two diferent models (each with different damage rating even) and you can't do either of those things with HL.

Final reason is because it is a nice change of pace from the regular HL. New experiences, weapons, monsters, models, etc,... And it is kind of nice for a change being able to respawn after death and not have to reload and do the entire part over again. But this is not a problem though because I like my single player levels difficult.

Yeah, the new monsters were a total surprise for me, as I haven't played Sven Coop for quite a while. I just sometimes missed the possibility to save smiley

Quoting Necromancer
I actually play through HL and Opposing Force on hard difficulty with an almost constant 100/100 health and armor the entire game. smiley

Also Niborius I will send you a PM letting you know which Milestones you missed. (If you want to find them for yourself then just delete it)

Yea, I once tried to complete Half-Life 1 without dying, and on Hard difficulty, and my health and shield was mostly at 100%. Well, it was kinda sad how I died by falling off a ladder back then. I managed to get to the Blast Pit chapter.

Thanks for the PM, I didn't read it just yet because I want to see if I can find them all next time. smiley

Quoting Necromancer
Niborius, do you happen to remember when you got to the pit with all of the blood in it did you see all of the bodies? I noticed that sometimes you don't becuase they fade away, but other times they stay.

Bodies? Oh, I thought the blood was sick enough already (It was cool though smiley )
No, there weren't any bodies for me. Perhaps I forgot to load the map twice this time as you suggested.

Also, I nearly missed that milestone, but when I ran past it every time, at some point I was curious as to how I'd get out (Well, apparently by dying hehe)
[author]
Posted by Necromancer on Mon Jul 9th 2012 at 3:47am

Niborius, do you happen to remember when you got to the pit with all of the blood in it did you see all of the bodies? I noticed that sometimes you don't becuase they fade away, but other times they stay.
[author]
Posted by Necromancer on Mon Jul 9th 2012 at 3:32am

First I want to greatly thank you for such an extensive review. The thoughts that you had about it (the good and the bad) are exactly what I need to try to make even better maps in the future. Thanks! smiley

A note about that bridge (if you didn't do it already):
If you attempt to activate the button again it will tell you: Unauthorized bridge use detected. Bridge deactivated. Just another little extra for everyone.

Quote
Just out of curiosity, but why do you make a Sven Coop map if you mostly play it Single Player anyway


The reason is mostly because of the monsters and weapon choices just like you said. And also, there are countless new entities in it that allow you to do so much more than you could ever do for the regular Half-Life. (At least significantly easier)

Another reason is because you have much more freedom with custom models. It is a lot more work making a single map with monsters/weapons with new models, and even then you can only have one type. For example in this Sven Coop level that you just played I have two diferent models (each with different damage rating even) and you can't do either of those things with HL.

Final reason is because it is a nice change of pace from the regular HL. New experiences, weapons, monsters, models, etc,... And it is kind of nice for a change being able to respawn after death and not have to reload and do the entire part over again. But this is not a problem though because I like my single player levels difficult.

I actually play through HL and Opposing Force on hard difficulty with an almost constant 100/100 health and armor the entire game. smiley

Also Niborius I will send you a PM letting you know which Milestones you missed. (If you want to find them for yourself then just delete it)
4 starsPosted by Niborius on Sun Jul 8th 2012 at 12:23pm

Ok! I just finished the map smiley Here's a small review:

The Good:

A good amount of detail
It's good how you tried to give every room some detail, even the unimportant ones.
Show spoiler

More than just shooting
I'm glad that this wasn't one of those maps where you had to defeat a wave of enemies, proceed to the next room, and defeat the next wave of enemies over and over again. Instead, this map had some action moments, some "relax" moments (I liked the room with the bridge that'd come down when you pressed the button) and even some scary parts as well. Show spoiler

Milestones
The milestones were a nice extra part of the map, and just when I thought "Oh, I forgot to write down which ones I got" I found out that at the end, you can see which ones you have unlocked smiley Click here to see mine

The Bad

Lasers
This wasn't really bad, but it took me quite a while to see in what pattern the lasers go on and off long enough for me to go through. In Sven-Coop players are always a bit inpatient (It's that I played it alone now so it wasn't a big deal) but I can imagine players dying a lot at those spots.
In the second laser room I think there should be more space for the safe zones, I was hardly able to jump fast enough because if I walked back too much I'd be killed by the laser in my back.

Spawning enemies
Enemies that spawn by using a teleporter is fine, but at the point where you had to shoot the core of the big door (Not sure what it is called?) with a rocket launcher, a group of enemies suddenly appeared out of nowhere.

Conclusion
It was a fun map with a good variety of enemies, and some neat scripted events as well. The rooms have been given a good amount of detail.
Some obstacles were a bit too difficult to get past, but again, it's no big deal.

I can't say much about the difficulty though as I was playing it alone.

Well done on this map Necromancer! smiley
4 starsPosted by Niborius on Sun Jul 8th 2012 at 10:20am

Just out of curiosity, but why do you make a Sven Coop map if you mostly play it Single Player anyway :P

Is it because of the bigger selection of monsters and weapons?
This map would be awesome as a Half-Life single player map as well. The default monsters never get old smiley

Also, thank you about the hint about the spawn room, I'll try to avoid the bug next time smiley

Don't get me wrong by the way, the map looked very nice so far, but I'll save my review for when I finished the map
[author]
Posted by Necromancer on Sat Jul 7th 2012 at 9:15pm

Got some good news for you:
I finally thought of a possible reason as to why you spawned in that room. After you get the "Escape your Cell" Milestone there is a door in front of you and a button on the right side of it that you can push to open the door. And once you are in that room the spawn point inside the room activates, so then when you get the next checkpoint that spawn point is deactivated and the next one activates.

My theory is that you do not enter that room, so when you activated the next checkpoint then instead of turning the one inside the door OFF it turns it ON instead. (I never even thought about that)

So make sure to push that button and activate the spawn point inside that room (plus there is a more powerful weapon in there anyway) before you continue too much more.

That should (hopefully) solve the issue as to how you got in that room and couldn't get out. Hope that helps! smiley
[author]
Posted by Necromancer on Sat Jul 7th 2012 at 8:55pm

Quote
All I know is that, when I was able to choose my own path (The vent or the door) I clicked the vent first, and the button of the door right after, to see if they'd both open. I don't know if that caused anything to bug out or something.


That should not be a problem at all. I designed it so that you can only select one path, and even when I pushed both buttons during the tests everything played fine.

Also in the future whenever you get stuck somewhere push the button that you have bound to player suicide; that got me out of a lot of tough spots. I have mine bound to "x" but it can be anything.

Quote
I'll play this again in a moment, thanks for re-uploading

No problem...anything I can do to help.

Quote
It's pretty hard to play it alone though, even on easy, because Sven Coop isn't meant to play in Single Player. I am not referring to your map but to Sven Coop in general off course


I agree with this too, becuase I almost always play Sven Coop by myself too and I rarely play with anyone else. I also like changing the player respawn time in the cfg too; that makes dying a little less annoying when you can spawn again right away. Anyone hope you enjoyed it.
4 starsPosted by Niborius on Sat Jul 7th 2012 at 8:50am

Quoting Necromancer
Everything should be operational now. Please let me know if anything else comes up.

I also recompiled the map just to make sure, so maybe that door problem won't happen again. I never had that problem myself, but hopefully it will work out for you. Not sure if it matters but make sure you have svencoop v4.6 if you don't already.

Niborius: Sorry for the inconvenience and I hope everything works for you now. If everything does work fine now then please let me know what you think about it.


That's all right, things like that always happen for me as well. smiley

Yeah I did have scencoop 4.6, and at some point I spawned in that room and I wasn't able to get out. All I know is that, when I was able to choose my own path (The vent or the door) I clicked the vent first, and the button of the door right after, to see if they'd both open. I don't know if that caused anything to bug out or something. :S

I'll play this again in a moment, thanks for re-uploading smiley

It's pretty hard to play it alone though, even on easy, because Sven Coop isn't meant to play in Single Player hehe :P.

I'll just alter the skill.cfg a little to make it more playable.

Edit: I am not referring to your map but to Sven Coop in general off course smiley
[author]
Posted by Necromancer on Sat Jul 7th 2012 at 2:41am

Everything should be operational now. Please let me know if anything else comes up.

I also recompiled the map just to make sure, so maybe that door problem won't happen again. I never had that problem myself, but hopefully it will work out for you. Not sure if it matters but make sure you have svencoop v4.6 if you don't already.

Niborius: Sorry for the inconvenience and I hope everything works for you now. If everything does work fine now then please let me know what you think about it.
[author]
Posted by Necromancer on Sat Jul 7th 2012 at 1:53am

Quote
WARNING: couldn't open redemptn.wad


I am so sorry about that! I completely overlooked that! I will fix that now and let everyone know when it is up. It is also strange because that wad was not in use according to the editor. I guess it was wrong.


Quote
How do I get out of this room? The door won't open

That is strange you shouldn't be able to get in that room without it being open.
Did you spawn in that room because the spawn point in there is set to start off? And I never had that problem during all of the tests.

If you encounter anything else then please do not hesitate to ask.
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