Posted by The_6th_monkey on Thu Dec 30th 2004 at 8:52pm
This is a a discussion topic for the map "CM - Xen Sigma Base" by The_6th_monkey which can be found here
Map description:
A map I'm making for the critical mass mod..... Yep for all you guys who have noticed the site hasn't been updated for a long time we are still hard at work
+ The storyline is being re- written to fit in with hl2 so map on hold for a while
Map screenshots:
Screenshots for: CM - Xen Sigma Base


This is a a discussion topic for the map "CM - Xen Sigma Base" by The_6th_monkey which can be found here
Map description:
A map I'm making for the critical mass mod..... Yep for all you guys who have noticed the site hasn't been updated for a long time we are still hard at work
+ The storyline is being re- written to fit in with hl2 so map on hold for a while
Map screenshots:
Screenshots for: CM - Xen Sigma Base


Posted by half-dude on Tue May 25th 2004 at 4:03pm
Well I think it looks good. I'm actually trying to get that techy look to my mod Xenophobia.
Posted by Crono on Tue May 25th 2004 at 10:34am
No, its a very generic, yet cool, thing to have in a space ship map.
Posted by The_6th_monkey on Tue May 25th 2004 at 7:31am
Heh u are a mind reader about the control room and gravity thing :P <br> <br>One of the objectives was to get the gravity back online
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<br>Anyhow thx for the feedback, I've found it very useful. I will definetly improve the lighting and will add more detail in certain areas
Heh u are a mind reader about the control room and gravity thing :P <br> <br>One of the objectives was to get the gravity back online
Posted by Crono on Tue May 25th 2004 at 5:03am
Defiantly, the lighting needs some work. The brush work is looking nice. <br> <br>Suggestions/Feed Back: <br> <br>Architecture: <br>I think it would look a bit better if you applied some more detail to the walls and much more detail to the floor. Maybe make some 'ditches' in the sides of the hall way filled with some texture lights, maybe covered by glass or something. <br> <br>Try insetting some of the walls a bit more in the middle and create a type of 'pillar' at certain points. <br> <br>The textures look nice, they're not noticeably stretched. <br> <br>Overall your r's look really good, so you can get away with much more detail then what is already there. <br> <br>Lighting: <br>Maybe, change the lighting style throughout to map. <br>It looks like you're trying to make it look sterile, try some whiter lighting. <br> <br>Entities: <br>I hope you have some main 'areas' planned, since right now it looks like nothing but hallways. Maybe a control room with some holographic navigation or something. <br> <br>Some steam coming out of pipes would be a good effect. In some areas (which are damaged) you could have some red lights as an alert. <br> <br>Have some control abilities from a control room. The ability of turning off alarms or steam would be pretty sweet. <br> <br>I think there's a way to change the gravity with an entity, maybe you could turn the gravity down from some control chamber or something as such. <br> <br>Keep it up
Posted by The_6th_monkey on Mon May 24th 2004 at 9:36pm
Heh k I'll improve my lightspots and I'll experiment with different colours of light
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<br>Thx for commenting
Heh k I'll improve my lightspots and I'll experiment with different colours of light
Posted by 7dk2h4md720ih on Mon May 24th 2004 at 9:00pm
Your image file sizes are unreasonably large, they shouldn't be more than 150k. <br> <br>Your lighting is letting the map down. Experiment with the light_spot entity to get some nice shadows. Look at the screens in this thread to see the kind of lighting I mean <a href="http://www.snarkpit.com/forums.php?forum=2&topic=1323&start=45" target="_blank">http://www.snarkpit.com/forums.php?forum=2&topic=1323&start=45</a> <br> <br>Add more colours other than gray, light gray and dark gray. You don't have to do anything extreme, just some subtle shades and hues. <br> <br>The architecture and texturing are good.
Posted by The_6th_monkey on Mon May 24th 2004 at 8:29pm
Heh any specifics you think could be added
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<br>This is what feebacks for
Heh any specifics you think could be added
Posted by Captain P on Mon May 24th 2004 at 8:23pm
Doesn't look that bad. Still, I miss some things here. It lacks detail, and the textures are to clean for this type of environment. Architecture isn't really special too. Needs some work, but well, you're at 30%...

