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    <title>SnarkPit News</title>
    <link>http://www.snarkpit.net/</link>
    <description>Maps and mapping for Half-Life and Half-Life 2</description>
    <dc:language>en-GB</dc:language>
    <dc:creator>leperous@snarkpit.net</dc:creator>
    <dc:rights>Copyright 2005</dc:rights>
    <dc:date>08-07-04 13:02:28</dc:date>

<item>
	<title>Site News: Snarkpit back to normal!</title>
	<link>http://www.snarkpit.net/users.php?name=Gwil</link>
	<description>The MySQL errors have been resolved by our host at last, so the site is back to normal. Please explore our beta site also!</description>
	<dc:date>2008-06-23</dc:date>
	<dc:id>1029</dc:id>
</item>


<item>
	<title>Site News: Beta Site</title>
	<link>http://www.snarkpit.net/users.php?name=Gwil</link>
	<description>With the current site problems still under review by Globat support, posting on this current site is unavailable. Taken in hand with the imminent release of the new site design, it is a great time to head on over to the beta of the new site and help us finalise any problems/bugs with the design and code. You can check out the new site (and discuss the broken old site!) right here.Once again, please accept our apologies for the delays in getting the current site back to full health, our hands are tied by the support department and response time of the webhosts.</description>
	<dc:date>2008-06-23</dc:date>
	<dc:id>1028</dc:id>
</item>


<item>
	<title>I'm back... with a degree</title>
	<link>http://www.snarkpit.net/users.php?name=Ronin</link>
	<description>Hey all!  Most of you proboly dont remember me, but im sure some of you do.  After a long, long battle with ODU, im finally graduating!  Which means more time for mapping!  Currently i will be working on TF 2 maps, so if anyone wants to shoot me a refreasher course i would me most appreciated.  See ya online!</description>
	<dc:date>2008-06-19</dc:date>
	<dc:id>1027</dc:id>
</item>


<item>
	<title>Site News: Site Errors</title>
	<link>http://www.snarkpit.net/users.php?name=Gwil</link>
	<description>It seems that we're having difficulties with login/user sessions, and with a funky message at the top of the screen. Staff code monkees are working to fix the problem!Edit - the problems have returned, it looks like a database error on the server side, something we can't fix just yet, but a support ticket has been registered with the webhost so fingers crossed you will be able to post as normal sooner rather than later.</description>
	<dc:date>2008-06-15</dc:date>
	<dc:id>1026</dc:id>
</item>


<item>
	<title>Detritus</title>
	<link>http://www.snarkpit.net/users.php?name=satchmo</link>
	<description>Detritus is a biological term that describes decaying organic matter. You will encounter plenty of detritus in this map. This is a small map and a short single-player campaign. It will take approximately 15-20 minutes for a first-time play through. It was converted from a HL2DM map I made a year ago, dm_detritus_v2.</description>
	<dc:date>2008-06-10</dc:date>
	<dc:id>1025</dc:id>
</item>


<item>
	<title>current unnamed singleplayer project</title>
	<link>http://www.snarkpit.net/users.php?name=Yak_Fighter</link>
	<description>It's been a long while, but I'm back to HL2 mapping.  Singleplayer mapping, to be precise.I have grown dissatisfied with some aspects of HL2's gameplay over the years, which has been one of the issues stymying any attempts at mapping.  Various systems that make up HL2 come up short when viewed under the microscope, in less-than-professional maps, or in maps that don't adhere so strictly to HL2's gameplay.  HL2 is definitely much greater than the sum of its parts, but that result required years of effort by a team of some of the best professionals in the business.  I don't exactly have those skills or resources.  However, the more I thought about my perceived deficiencies with HL2 the more I realized that I could fix those problems if I made my own singleplayer mod.  So that's what I'm doing.  I am a one man operation and am doing this purely for my own enjoyment, so I envision a very long development cycle.----------------The two main goals of the mod are:1.  weapon rebalance2.  allow all hl2 + ep1 + ep2 content to be usedThese are the core goals that are currently the focus of my time.Other pipe-dream goals:1.  improving AI2.  adding features3.  adding weapons4.  adding new enemiesThese are more unrealistic, more &amp;quot;I would love so-and-so but haven't the slightest clue how to achieve that&amp;quot; kind of goals.  I'm trying to avoid focusing on these to restrain myself from getting overambitious.Obviously I have no completion date in mind, and this is only the beginning, as I still have to make the maps to use this stuff.  But I'm having fun and that's what matters.</description>
	<dc:date>2008-05-21</dc:date>
	<dc:id>1024</dc:id>
</item>


<item>
	<title>"Battle in the Darkness" V1.1 Released</title>
	<link>http://www.snarkpit.net/users.php?name=tnkqwe</link>
	<description>The Battle in the Darkness is upgraded to V1.1.The smell of death and blood is strong. If you can kill the slave your prize will be death like the others.</description>
	<dc:date>2008-05-16</dc:date>
	<dc:id>1023</dc:id>
</item>


<item>
	<title>New Prefab</title>
	<link>http://www.snarkpit.net/users.php?name=Necromancer</link>
	<description>Check out my first ever prefab: Treadmill for Half-Life. You'll like it a lot!</description>
	<dc:date>2008-05-13</dc:date>
	<dc:id>1022</dc:id>
</item>


<item>
	<title>dm_mudanchee released!</title>
	<link>http://www.snarkpit.net/users.php?name=Captain P</link>
	<description>Finally, dm_mudanchee sees daylight! I've started work on this map 2.5 year ago, doing some work for a few months, leaving it for a few more... but now, it's done! dm_mudanchee has been extensively playtested early on, resulting in a pretty solid gameplay. Every area has it's own character and style, so the map is easy to learn, too. And for the explorers among us, there are quite a few hidden items. So, have fun! Check it out!  </description>
	<dc:date>2008-05-05</dc:date>
	<dc:id>1021</dc:id>
</item>


<item>
	<title>tnkqwe</title>
	<link>http://www.snarkpit.net/users.php?name=tnkqwe</link>
	<description>A house map for Counter Strike.   </description>
	<dc:date>2008-04-27</dc:date>
	<dc:id>1020</dc:id>
</item>


<item>
	<title>[Fortress Forever] FF_Stowaway2</title>
	<link>http://www.snarkpit.net/users.php?name=BlisTer</link>
	<description>Fortress Forever has recently launched its' 2.0 patch and it's looking &amp;amp; playing great.This is just another effort of me to expand on the number of quality maps!CTF - based on the classic by UncleBruce - texture thanks: PhilipK  </description>
	<dc:date>2008-04-07</dc:date>
	<dc:id>1019</dc:id>
</item>


<item>
	<title>SnarkPit's 2008 Portal Competition!</title>
	<link>http://www.snarkpit.net/users.php?name=Riven</link>
	<description>We have finally kicked off our first competition of the year!  Don't be shy!  Check out the rules thread for more information.  Anyone who has Portal is eligible, and we welcome newcomers.  So what are you waiting for? Get on the forums and start mapping! </description>
	<dc:date>2008-03-31</dc:date>
	<dc:id>1018</dc:id>
</item>


<item>
	<title>First Map</title>
	<link>http://www.snarkpit.net/users.php?name=hexpunK</link>
	<description>I may be new but please dont pass me off straight away...right here goes.Im not sure if people will support this but I will be posting a Portal mess around map sometime soon. I just need to perfect this and make it a bit less of a mess.Seriously I feel sorry for anyone who decompiles it it's that big a mess in places (bad carving, what more can I say)So anyone who wants a look in at it can download it and if you can give me some comments about it, good or bad, as long as the bad is constuctive and not &amp;quot;your (insert insult here)&amp;quot;.Thanks</description>
	<dc:date>2008-03-25</dc:date>
	<dc:id>1017</dc:id>
</item>


<item>
	<title>News From Across The Interwebs</title>
	<link>http://www.snarkpit.net/users.php?name=Penguinboy</link>
	<description>For those who didn't already know, TWHL has a brand new website, and we are hosting a competition to celebrate!The competition is to create a map from another game in half-life 1 or source. First prize for each engine is US$30 worth of steam games, so head over and submit an entry!The competition officially opens for entries on Wednesday, and closes a month after that. For more information, visit the official competition thread</description>
	<dc:date>2008-03-05</dc:date>
	<dc:id>1016</dc:id>
</item>


<item>
	<title>New Map: Canyons of the Fallen</title>
	<link>http://www.snarkpit.net/users.php?name=Super Llama</link>
	<description>I have just created my first HL map. It contains a whole bunch of secrets and has a very nice Layout. It's really fun for HLDM and has a huge host of hiding spots. Fully compiled, I hope you love this map as much as I do.  </description>
	<dc:date>2008-03-05</dc:date>
	<dc:id>1015</dc:id>
</item>


<item>
	<title>The Citizen v 1.1 released</title>
	<link>http://www.snarkpit.net/users.php?name=Kasperg_JM</link>
	<description>If you didn't play this HL2 episode when it came out on November, now is your chance to enjoy it without the problems of the first release, along with several visual and gameplay changes that will enhance the overall experience.Map profileby Kasperg_JM and Playbus</description>
	<dc:date>2008-02-21</dc:date>
	<dc:id>1014</dc:id>
</item>


<item>
	<title>Sewer map</title>
	<link>http://www.snarkpit.net/users.php?name=aaron_da_killa</link>
	<description>My first map release, this one has been carefully extracted from my mod. Give it a go and tell me what you think Fourm  thread</description>
	<dc:date>2008-02-21</dc:date>
	<dc:id>1013</dc:id>
</item>


<item>
	<title>dm_shipshape_b1 is done</title>
	<link>http://www.snarkpit.net/users.php?name=haymaker</link>
	<description>DL from filefront hereChanges;-added a passage between decks midships-added a way up to port bow from the ice-adjustments to textures and weapon placementsAnybody like me running older hardware should start  here for an optimised gameplay cfg  </description>
	<dc:date>2008-02-13</dc:date>
	<dc:id>1012</dc:id>
</item>


<item>
	<title>&quot;Thinking With Portals&quot; January Mapping Competition</title>
	<link>http://www.snarkpit.net/users.php?name=Riven</link>
	<description>ThinkingWithPortals.com has just finished their January mapping competition, and are now open to voting.  Go check the maps out and join up to their forums to vote!  The voting ends February 18th!  Check out the voting thread!</description>
	<dc:date>2008-02-13</dc:date>
	<dc:id>1011</dc:id>
</item>


<item>
	<title>dm_balcony Beta2 release</title>
	<link>http://www.snarkpit.net/users.php?name=reaper47</link>
	<description>Many thanks to all the people who helped me test the map. This version should bring a few tweaks and improvements. Since layout and flow turned out to work quite well, there are no big changes since Beta1, mostly cosmetic fixes and a few more details. Please use the forum for any feedback. Download and changelog, as always, in the map profile.  </description>
	<dc:date>2008-02-09</dc:date>
	<dc:id>1010</dc:id>
</item>

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