Snarkpit Articles Archive
unrated
by Niborius
for Half-Life » Editor
updated Mon Aug 13th 2012
viewed 6056 times
0 faves


view article
Adding and Removing stuff using .BSP only

This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.
unrated
by Necromancer
for Half-Life » Effects
updated Tue Jun 5th 2012
viewed 5372 times
0 faves


view article
Quick Guide to Making Simulated Fog for HL

A quick and concise guide to making fog in a Half-Life level.
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Mon Feb 7th 2011
viewed 6891 times
0 faves


view article
Interview with Spencer Rose

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #8 with Spencer Rose (RabidMonkey).
4 ratings / 4.75 stars
by Riven
for All games » Interviews
updated Sat Jan 8th 2011
viewed 11190 times
1 fave


view article
Interview with Jon Rickenbacker

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #7 with Jon Rickenbacker (Orpheus).
unrated
by The SnarkPit
for All games » Editor
updated Thu Jan 6th 2011
viewed 8831 times
0 faves


view article
HL2DM Hammer Configuration Issue

Attempting to operate the Source SDK Hammer Level Editor in the Source 2006 engine for Half-Life 2 Deathmatch currently results in an error of: "Missing material, ...verify that your game directory is correct." If you have this problem, read on!

This is a Source SDK bug caused by Valve and this is a work-around to fix the issue and operate the game in the Source 2009 version of the engine.
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Wed Jan 5th 2011
viewed 6633 times
1 fave


view article
Interview with Jefferey McDowell

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #6 with Jefferey McDowell (Muhnay).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Wed Jan 5th 2011
viewed 6773 times
0 faves


view article
Interview with Soenke Seidel

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #5 with Soenke Seidel (Warby).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Sun Jan 2nd 2011
viewed 7299 times
0 faves


view article
Interview with (Name Removed)

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #4 with (Name Removed) (Armageddon).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Tue Dec 28th 2010
viewed 9808 times
0 faves


view article
Interview with Chris Kay

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #3 with Chris Kay (2d-chris).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Tue Dec 28th 2010
viewed 6685 times
0 faves


view article
Interview with Andrew Egelhofer

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there.

This is series entry #2 with Andrew Egelhofer (OmegaSlayer).
3 ratings / 4.67 stars
by Riven
for All games » Interviews
updated Sun Dec 26th 2010
viewed 8446 times
0 faves


view article
Interview with Thiago Klafke

An interview series focusing on the art and science of level design and those who have experience in it. Sampled from around the level design community, a mixture of amateurs and professionals alike divulge their insights into what makes a successful level and what it takes to get there. This is series entry #1 with Thiago Klafke (Minotaur0).
4 ratings / 4.5 stars
by Riven
for Source (Generic) » Beginner Guides
updated Thu Dec 31st 2009
viewed 34679 times
0 faves


view article
Gameplay Optimization

A trick for improving player movement through your single or multiplayer level. Touches on the proper use of prop_physics, player clips, and layout techniques.

Warning: date(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/snark3/public_html/template.php on line 272