Snarkpit Articles Archive
unrated
by Gollum
for Half-Life » Effects
updated Sun Oct 19th 2003
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The Gmdm2 tutorials

Part 1: doors
unrated
by sulsa
for Half-Life » Beginner Guides
updated Thu Oct 9th 2003
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Design Considerations for HLDM Part 3

Gamedesign theory for HLDM
unrated
by sulsa
for Half-Life » Beginner Guides
updated Thu Oct 9th 2003
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Design Considerations for HLDM Part 2

Gamedesign theory for Halflife
unrated
by sulsa
for Half-Life » Beginner Guides
updated Thu Oct 9th 2003
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Design Considerations for HLDM Part 1

Gamedesign theory for Halflife
unrated
by LAzerMANiac
for Half-Life » Scenery and Setting
updated Tue Oct 7th 2003
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Some tips on styling your maps

Box rooms are boring. Spice them up!!!
unrated
by Spazz
for Half-Life » Effects
updated Fri Oct 3rd 2003
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Simple sequence of events

Using a multi_manager
unrated
by Cash Car Star
for Half-Life » Editor
updated Thu Oct 2nd 2003
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Using RESGen

The relic of a program
unrated
by fraggard
for Half-Life » Effects
updated Sun Sep 28th 2003
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Force fields

Making simple, controllable force fields
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by Andrei
for Half-Life » Effects
updated Fri Sep 26th 2003
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Proper ropes/cables for lifts

Using a sprite for a rope instead.
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by Wild Card
for Half-Life » Effects
updated Wed Sep 24th 2003
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Lifts (aka elevators)

Between 2 floors
unrated
by mazemaster
for Half-Life » Architecture
updated Tue Sep 23rd 2003
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Hollow spheres

Vertex scaling
2 ratings / 3.5 stars
by Adam Hawkins
for Half-Life » Resources
updated Mon Sep 22nd 2003
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Overviews

How to make map overviews