| I'm back... with a degree posted by Ronin on Thursday 19th June | |
| Hey all! Most of you proboly dont remember me, but im sure some of you do. After a long, long battle with ODU, im finally graduating! Which means more time for mapping! Currently i will be working on TF 2 maps, so if anyone wants to shoot me a refreasher course i would me most appreciated. See ya online! | |
| Detritus posted by satchmo on Tuesday 10th June | |
| Detritus is a biological term that describes decaying organic matter. You will encounter plenty of detritus in this map.
This is a small map and a short single-player campaign. It will take approximately 15-20 minutes for a first-time play through. It was converted from a HL2DM map I made a year ago, dm_detritus_v2. |
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| current unnamed singleplayer project posted by Yak_Fighter on Thursday 22nd May | |
| It's been a long while, but I'm back to HL2 mapping. Singleplayer mapping, to be precise.
I have grown dissatisfied with some aspects of HL2's gameplay over the years, which has been one of the issues stymying any attempts at mapping. Various systems that make up HL2 come up short when viewed under the microscope, in less-than-professional maps, or in maps that don't adhere so strictly to HL2's gameplay. HL2 is definitely much greater than the sum of its parts, but that result required years of effort by a team of some of the best professionals in the business. I don't exactly have those skills or resources. However, the more I thought about my perceived deficiencies with HL2 the more I realized that I could fix those problems if I made my own singleplayer mod. So that's what I'm doing. I am a one man operation and am doing this purely for my own enjoyment, so I envision a very long development cycle. ---------------- The two main goals of the mod are: 1. weapon rebalance 2. allow all hl2 + ep1 + ep2 content to be used These are the core goals that are currently the focus of my time. Other pipe-dream goals: 1. improving AI 2. adding features 3. adding weapons 4. adding new enemies These are more unrealistic, more "I would love so-and-so but haven't the slightest clue how to achieve that" kind of goals. I'm trying to avoid focusing on these to restrain myself from getting overambitious. Obviously I have no completion date in mind, and this is only the beginning, as I still have to make the maps to use this stuff. But I'm having fun and that's what matters. |
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| "Battle in the Darkness" V1.1 Released posted by tnkqwe on Friday 16th May | |
| The Battle in the Darkness is upgraded to V1.1.
The smell of death and blood is strong. If you can kill the slave your prize will be death like the others. |
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| New Prefab posted by Necromancer on Tuesday 13th May | |
| Check out my first ever prefab: Treadmill for Half-Life. You'll like it a lot! | |
| dm_mudanchee released! posted by Captain P on Monday 5th May | |
| Finally, dm_mudanchee sees daylight! I've started work on this map 2.5 year ago, doing some work for a few months, leaving it for a few more... but now, it's done! dm_mudanchee has been extensively playtested early on, resulting in a pretty solid gameplay. Every area has it's own character and style, so the map is easy to learn, too. And for the explorers among us, there are quite a few hidden items. So, have fun! Check it out! |
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| tnkqwe posted by tnkqwe on Sunday 27th April | |
A house map for Counter Strike. ![]() |
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| [Fortress Forever] FF_Stowaway2 posted by BlisTer on Monday 7th April | |
| Fortress Forever has recently launched its' 2.0 patch and it's looking & playing great.
This is just another effort of me to expand on the number of quality maps! CTF - based on the classic by UncleBruce - texture thanks: PhilipK |
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